When it comes to creating our characters, we can never have enough tool-paradigms, enough structuring heuristics. It’s just the nature of our game. One tool-paradigm can be useful for understanding / assembling one sort of character in one type of story, and yet be utterly useless for understanding / assembling another type of character in another sort of story. As we build our craft repertoires we must always remember that we are best served by an abundance of approaches. Whether we’re talking character, conflict, context, voice, or mood, abundance must reign within in order for generativity to flow without.
In that spirit, here's another approach for building convincing, compelling characters.