StoryWorlds with Junot Díaz

StoryWorlds with Junot Díaz

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StoryWorlds with Junot Díaz
StoryWorlds with Junot Díaz
IMAGINE YOUR CHARACTERS AS THREE BRUISES IN A STATE OF RESOLUTION
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Crafting Characters

IMAGINE YOUR CHARACTERS AS THREE BRUISES IN A STATE OF RESOLUTION

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Junot Díaz
Mar 16, 2025
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StoryWorlds with Junot Díaz
StoryWorlds with Junot Díaz
IMAGINE YOUR CHARACTERS AS THREE BRUISES IN A STATE OF RESOLUTION
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Julien Creuzet, “blue green sea bruise on the horizon”

When it comes to creating our characters, we can never have enough tool-paradigms, enough structuring heuristics. It’s just the nature of our game. One tool-paradigm can be useful for understanding / assembling one sort of character in one type of story, and yet be utterly useless for understanding / assembling another type of character in another sort of story. As we build our craft repertoires we must always remember that we are best served by an abundance of approaches. Whether we’re talking character, conflict, context, voice, or mood, abundance must reign within in order for generativity to flow without.

In that spirit, here's another approach for building convincing, compelling characters.

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